IO Events

Digital Dive Workshop Series

Join us for weekly after-school workshops featuring a hands-on introduction to the game development and interactive digital media, followed by a studio tour at a local gaming company.

Digital Dive Workshop Series

Join us for weekly after-school workshops featuring a hands-on introduction to the game development and interactive digital media, followed by a studio tour at a local gaming company.

See More Interactive Ontario Events

Industry Events

CodeX: playable & disruptive futurist eArt

January 22 at 6:00 pm - 9:00 pm

This exhibition of leading-edge digital art, or eArt, investigates the future of human society through technology, innovation and design.

The Disruptive Design and Digital Fabrication exhibition explores the relationship between digital fabrication processes and social design that increasingly revolve around prototyping and iterative testing. Digital tools are today ubiquitous in academic and community settings, yet engaging with these goes beyond any particular technologically enhanced capacity. In what Katherine Hayles [...]

DMG February Speaker Social

February 8 at 5:00 pm - 7:00 pm

Hear from participants in the 2020 Black Women Film! × DMG VR Camp that took place this January, take a look at Blackness and representation in the VR landscape, and get hands-on with their volumetric video projects.

See More Industry Events

Loading Events
This event has passed.

The Disruptive Design and Digital Fabrication exhibition explores the relationship between digital fabrication processes and social design that increasingly revolve around prototyping and iterative testing. Digital tools are today ubiquitous in academic and community settings, yet engaging with these goes beyond any particular technologically enhanced capacity. In what Katherine Hayles calls a ‘Regime of Computation’, works today increasingly involve a co-evolution of life and mind, individual and society. The ‘disruptive’ technologies that will be introduced reflect on the infrastructural machinic processes that are pervasive in digital culture today, and reveal biases and stereotypes in their design through alternative networking of edge sensing, assistive technologies, Google Homes, wikiLeaks, artscience visualizations and more.

Through the symposium, we hope to create an opportunity for artists and theorists to engage in a discussion of critical making, accountability and experiential learning through their works and research projects. The exhibition provides an experiential context to their works and for visitors to gain experience into their working processes.